[][src]Crate hl_capture

Modules

capture
command
cvar
dl
encode
engine
fps_converter
hooks
macros
sdl
utils

Functions

CL_Disconnect

Stops the currently running game, returning to the main menu.

Con_ToggleConsole_f

Handler for the toggleconsole command.

GL_SetMode

Sets up the main FBOs and the display mode.

Host_FilterTime

Calculates the frame time and limits the FPS.

Key_Event

Handles key callbacks.

Memory_Init

Initializes the hunk memory.

RunListenServer

The "main" function of hw.so, called inside CEngineAPI::Run().

S_PaintChannels

Mixes sound into the output buffer using the paintbuffer.

S_TransferStereo16

Transfers the contents of the paintbuffer into the output buffer.

Sys_VID_FlipScreen

Flips the screen.

VideoMode_IsWindowed

Returns whether the game is running in windowed mode.