[−][src]Module hl_capture::engine
Structs
| Engine | A "container" for unsafe engine functions. |
| EngineCVarGuard | A guard for statically ensuring that no engine functions are called
while the engine |
| MainThreadData | Global variables accessible from the main game thread. |
| MainThreadDataContainer | A Send+Sync container to allow putting |
| MainThreadMarker | A static guarantee of being in the main game thread, separate from |
Statics
| MAIN_THREAD_DATA |
Type Definitions
| Result |